Friday, March 26, 2010

Virtual Game Reality- The Next Generation

The Console War

We currently find ourselves in the 7th generation of what is called the console war, a battle that has slowly engulfed every major computer technology company in the world. Companies like IBM, Microsoft, Sony, Nvidia, and others are all competing for the chance to reign supreme in the marketplace of digital entertainment, but this time around we find ourselves in a world toying with global depression, the stakes to balance technology with innovation could not be any higher.

No company knows about the need to innovate its way out of hole like Nintendo, coming in currently as the #1 video company in the world ( units sold) from a distant last place in a single generation is the most impressive demonstration of the power that innovation can have on the world.



While the details involved here consist of more then just fortunes won, it also represents the ability to yield that power to guide other technological companies throughout the world. Companies like Nintendo have a history of trendsetting, and its newest trends should be looked at carefully in these rapid technologically advancing times. Exponential gaming after the link :)



The Power of innovation in the market place.


While the Nintendo Wii is the current market leader this was not the case in the previous much more brutal round in the console war, the 6th generation saw our plummer mascot yielding company all washed out with the failure of the gamecubes 3rd place in sales behind Microsoft's first attempt at a home console. Not having nearly as much technological resources as its competitors Nintendo decided not just to increase the gaming experience by upgrading the graphics once more, no this time they were about to upgrade the experience. In doing so Nintendo innovated its way to the top, as the company creates another critical component for virtual reality to emerge.

Enters Motion sensing controllers and touch interfaces.

In the wake of Nintendo rising back to the top of the market they have created a paradigm shift in the video game sector, a shift from standard controllers to motion sensing input devices. The're introduction of motion controllers to us took the market by storm, effecting not just their own competitors, but companies quickly looked into putting motion sensors into other consumer products. Before long we had companies like apple showing us there mobile product now called the Iphone with motion sensors built in. And while none of this technology is particularly new the ability to set a trend is not simply held by the company that introduce it but rather those that shift market trends are those that expose the technology to as much of the masses possible. Those that achieve this are the ones that set the trends and shift other manufactures to build similar products. Prior to the inception of our beloved iphones Nintendo used touch interface in there handheld the Nintendo Ds which currently has sold over 100 million units world wide being one of the first companies a mass consumer touch interface device. Of course apple widen this space with the introduction of the first multi-touch device, a feature that is quickly becoming standard on mobile smartphones.

Since the introduction of motion and touch interface controls by nintendo on a mass scale companies like Sony apple and Microsoft are now experimenting with motion sensory input on consumer electronics. Proving that a great deal of interface mass experimentation by the industry is well rewarded by those that make us feel as if this virtual experiences were real, a trend that is far from shifting.

Yet the current landscape is a little more complicated, with just recent attempts to follow the market leader into the realm of being able to "feel" the action on the screen, Sony embarks on releasing the PlayStation move a motion sensor control that offers higher level of precision with the use of a video camera. Consequently to stem off it's competitors bitter rivalry for the players attention Microsoft has announced there own motion control input device. This Fall Microsoft hope to wow us with what they believe is the future of videogames and electronic entertainment, project natal a motion control experience with a twist, no controller needed.



Full body controller Microsoft project Natal



While all of these upcoming innovative ways to interact with our digital creations are noble efforts at blurring the lines between the player and the character being played, all of this represents the current generation on a the verge of shifting. lets not forget that all of this will be needed experiments as we approach full immersion into a virtual reality.

With the 7th generation of gaming coming to a close and we have now taught our "physical" selves ways to interact to virtual environments the next step is to trick not just the body but the now the visual sensors. After all video games are more than just something we experience but also something we see, and what we are now seeing borders with a level of realism that is near life like.

Movie Game fusion ( Heavy Rain ps3 )












The Coming 3D Revolution









As videogames continue to compete with movies for our attention it is only natural that they adapt some of the more crafty techniques being used today by billion dollar films such as avatar. After all a video game is just an extremely high tech way to entertain a person, the end goal is to emerge you in a reality created by another consciousness. A virtual reality where how you move (motion sensors) what you feel (rumble technology) what you touch (multi-touch) is slowly grabbing more of your reality.








The march towards a full immersion into virtual reality is not something that comes over night folks, it's a process thats slowly in the making. With each generation making new strides into virtual reality a new frontier is on the horizon. Billion dollar movies such as avatar have really brought the concept of 3D into the masses. Most may agree with me here when I say that avatar had a game feel to it, although it was in 3D it lacked that interactivity that comes with games. With an ever growing market for 3D movies the video game sector looking to assimilate the technology and bring it gaming. The 3D experience of avatar is on the verge of coming home with the introduction of 3d tvs this year.

As with the motion control touch interfaces Nintendo has now openly stated that their next generation of handhelds will be a potentially new type of 3D technology that creates 3D effects on the screen without the use of glasses. Mind you this is a very bold move for a company that has already attempted to break into the 3D market with no success. Could this new piece of hardware currently being called the Nintendo 3Ds the next virtual boy? With the current buzz from 3D movies the market is primed and ready to begin the next phase of virtual reality development, the actual "virtual" aspect the reality, 3D visuals. So begins the next generation of our coming virtual reality.


Virtual Game Reality- The Next Generation

The Console War

We currently find ourselves in the 7th generation of what is called the console war, a battle that has slowly engulfed every major computer technology company in the world. Companies like IBM, Microsoft, Sony, Nvidia, and others are all competing for the chance to reign supreme in the marketplace of digital entertainment, but this time around we find ourselves in a world toying with global depression, the stakes to balance technology with innovation could not be any higher.

No company knows about the need to innovate its way out of hole like Nintendo, coming in currently as the #1 video company in the world ( units sold) from a distant last place in a single generation is the most impressive demonstration of the power that innovation can have on the world.



While the details involved here consist of more then just fortunes won, it also represents the ability to yield that power to guide other technological companies throughout the world. Companies like Nintendo have a history of trendsetting, and its newest trends should be looked at carefully in these rapid technologically advancing times. Exponential gaming after the link :)



The Power of innovation in the market place.


While the Nintendo Wii is the current market leader this was not the case in the previous much more brutal round in the console war, the 6th generation saw our plummer mascot yielding company all washed out with the failure of the gamecubes 3rd place in sales behind Microsoft's first attempt at a home console. Not having nearly as much technological resources as its competitors Nintendo decided not just to increase the gaming experience by upgrading the graphics once more, no this time they were about to upgrade the experience. In doing so Nintendo innovated its way to the top, as the company creates another critical component for virtual reality to emerge.

Enters Motion sensing controllers and touch interfaces.

In the wake of Nintendo rising back to the top of the market they have created a paradigm shift in the video game sector, a shift from standard controllers to motion sensing input devices. The're introduction of motion controllers to us took the market by storm, effecting not just their own competitors, but companies quickly looked into putting motion sensors into other consumer products. Before long we had companies like apple showing us there mobile product now called the Iphone with motion sensors built in. And while none of this technology is particularly new the ability to set a trend is not simply held by the company that introduce it but rather those that shift market trends are those that expose the technology to as much of the masses possible. Those that achieve this are the ones that set the trends and shift other manufactures to build similar products. Prior to the inception of our beloved iphones Nintendo used touch interface in there handheld the Nintendo Ds which currently has sold over 100 million units world wide being one of the first companies a mass consumer touch interface device. Of course apple widen this space with the introduction of the first multi-touch device, a feature that is quickly becoming standard on mobile smartphones.

Since the introduction of motion and touch interface controls by nintendo on a mass scale companies like Sony apple and Microsoft are now experimenting with motion sensory input on consumer electronics. Proving that a great deal of interface mass experimentation by the industry is well rewarded by those that make us feel as if this virtual experiences were real, a trend that is far from shifting.

Yet the current landscape is a little more complicated, with just recent attempts to follow the market leader into the realm of being able to "feel" the action on the screen, Sony embarks on releasing the PlayStation move a motion sensor control that offers higher level of precision with the use of a video camera. Consequently to stem off it's competitors bitter rivalry for the players attention Microsoft has announced there own motion control input device. This Fall Microsoft hope to wow us with what they believe is the future of videogames and electronic entertainment, project natal a motion control experience with a twist, no controller needed.



Full body controller Microsoft project Natal



While all of these upcoming innovative ways to interact with our digital creations are noble efforts at blurring the lines between the player and the character being played, all of this represents the current generation on a the verge of shifting. lets not forget that all of this will be needed experiments as we approach full immersion into a virtual reality.

With the 7th generation of gaming coming to a close and we have now taught our "physical" selves ways to interact to virtual environments the next step is to trick not just the body but the now the visual sensors. After all video games are more than just something we experience but also something we see, and what we are now seeing borders with a level of realism that is near life like.

Movie Game fusion ( Heavy Rain ps3 )












The Coming 3D Revolution









As videogames continue to compete with movies for our attention it is only natural that they adapt some of the more crafty techniques being used today by billion dollar films such as avatar. After all a video game is just an extremely high tech way to entertain a person, the end goal is to emerge you in a reality created by another consciousness. A virtual reality where how you move (motion sensors) what you feel (rumble technology) what you touch (multi-touch) is slowly grabbing more of your reality.








The march towards a full immersion into virtual reality is not something that comes over night folks, it's a process thats slowly in the making. With each generation making new strides into virtual reality a new frontier is on the horizon. Billion dollar movies such as avatar have really brought the concept of 3D into the masses. Most may agree with me here when I say that avatar had a game feel to it, although it was in 3D it lacked that interactivity that comes with games. With an ever growing market for 3D movies the video game sector looking to assimilate the technology and bring it gaming. The 3D experience of avatar is on the verge of coming home with the introduction of 3d tvs this year.

As with the motion control touch interfaces Nintendo has now openly stated that their next generation of handhelds will be a potentially new type of 3D technology that creates 3D effects on the screen without the use of glasses. Mind you this is a very bold move for a company that has already attempted to break into the 3D market with no success. Could this new piece of hardware currently being called the Nintendo 3Ds the next virtual boy? With the current buzz from 3D movies the market is primed and ready to begin the next phase of virtual reality development, the actual "virtual" aspect the reality, 3D visuals. So begins the next generation of our coming virtual reality.


Virtual Game Reality- The Next Generation

The Console War

We currently find ourselves in the 7th generation of what is called the console war, a battle that has slowly engulfed every major computer technology company in the world. Companies like IBM, Microsoft, Sony, Nvidia, and others are all competing for the chance to reign supreme in the marketplace of digital entertainment, but this time around we find ourselves in a world toying with global depression, the stakes to balance technology with innovation could not be any higher.

No company knows about the need to innovate its way out of hole like Nintendo, coming in currently as the #1 video company in the world ( units sold) from a distant last place in a single generation is the most impressive demonstration of the power that innovation can have on the world.



While the details involved here consist of more then just fortunes won, it also represents the ability to yield that power to guide other technological companies throughout the world. Companies like Nintendo have a history of trendsetting, and its newest trends should be looked at carefully in these rapid technologically advancing times. Exponential gaming after the link :)



The Power of innovation in the market place.


While the Nintendo Wii is the current market leader this was not the case in the previous much more brutal round in the console war, the 6th generation saw our plummer mascot yielding company all washed out with the failure of the gamecubes 3rd place in sales behind Microsoft's first attempt at a home console. Not having nearly as much technological resources as its competitors Nintendo decided not just to increase the gaming experience by upgrading the graphics once more, no this time they were about to upgrade the experience. In doing so Nintendo innovated its way to the top, as the company creates another critical component for virtual reality to emerge.

Enters Motion sensing controllers and touch interfaces.

In the wake of Nintendo rising back to the top of the market they have created a paradigm shift in the video game sector, a shift from standard controllers to motion sensing input devices. The're introduction of motion controllers to us took the market by storm, effecting not just their own competitors, but companies quickly looked into putting motion sensors into other consumer products. Before long we had companies like apple showing us there mobile product now called the Iphone with motion sensors built in. And while none of this technology is particularly new the ability to set a trend is not simply held by the company that introduce it but rather those that shift market trends are those that expose the technology to as much of the masses possible. Those that achieve this are the ones that set the trends and shift other manufactures to build similar products. Prior to the inception of our beloved iphones Nintendo used touch interface in there handheld the Nintendo Ds which currently has sold over 100 million units world wide being one of the first companies a mass consumer touch interface device. Of course apple widen this space with the introduction of the first multi-touch device, a feature that is quickly becoming standard on mobile smartphones.

Since the introduction of motion and touch interface controls by nintendo on a mass scale companies like Sony apple and Microsoft are now experimenting with motion sensory input on consumer electronics. Proving that a great deal of interface mass experimentation by the industry is well rewarded by those that make us feel as if this virtual experiences were real, a trend that is far from shifting.

Yet the current landscape is a little more complicated, with just recent attempts to follow the market leader into the realm of being able to "feel" the action on the screen, Sony embarks on releasing the PlayStation move a motion sensor control that offers higher level of precision with the use of a video camera. Consequently to stem off it's competitors bitter rivalry for the players attention Microsoft has announced there own motion control input device. This Fall Microsoft hope to wow us with what they believe is the future of videogames and electronic entertainment, project natal a motion control experience with a twist, no controller needed.



Full body controller Microsoft project Natal



While all of these upcoming innovative ways to interact with our digital creations are noble efforts at blurring the lines between the player and the character being played, all of this represents the current generation on a the verge of shifting. lets not forget that all of this will be needed experiments as we approach full immersion into a virtual reality.

With the 7th generation of gaming coming to a close and we have now taught our "physical" selves ways to interact to virtual environments the next step is to trick not just the body but the now the visual sensors. After all video games are more than just something we experience but also something we see, and what we are now seeing borders with a level of realism that is near life like.

Movie Game fusion ( Heavy Rain ps3 )












The Coming 3D Revolution









As videogames continue to compete with movies for our attention it is only natural that they adapt some of the more crafty techniques being used today by billion dollar films such as avatar. After all a video game is just an extremely high tech way to entertain a person, the end goal is to emerge you in a reality created by another consciousness. A virtual reality where how you move (motion sensors) what you feel (rumble technology) what you touch (multi-touch) is slowly grabbing more of your reality.








The march towards a full immersion into virtual reality is not something that comes over night folks, it's a process thats slowly in the making. With each generation making new strides into virtual reality a new frontier is on the horizon. Billion dollar movies such as avatar have really brought the concept of 3D into the masses. Most may agree with me here when I say that avatar had a game feel to it, although it was in 3D it lacked that interactivity that comes with games. With an ever growing market for 3D movies the video game sector looking to assimilate the technology and bring it gaming. The 3D experience of avatar is on the verge of coming home with the introduction of 3d tvs this year.

As with the motion control touch interfaces Nintendo has now openly stated that their next generation of handhelds will be a potentially new type of 3D technology that creates 3D effects on the screen without the use of glasses. Mind you this is a very bold move for a company that has already attempted to break into the 3D market with no success. Could this new piece of hardware currently being called the Nintendo 3Ds the next virtual boy? With the current buzz from 3D movies the market is primed and ready to begin the next phase of virtual reality development, the actual "virtual" aspect the reality, 3D visuals. So begins the next generation of our coming virtual reality.


My Riddles

Dear Antz Particleion Is Hacking your Universe (live)

I will give your universe/Mind back to you if you answer my riddles.

Call your answers in!

(305) 735-9490

A) Is your universe real?

B) Are you real?

C) Who currently has {source}?

D) What is {Root}?

When you got the answer email it to

Key.universe@gmail.com

and I will give you back your universe assuming your right ;-)

Rules subject to change but will be posted.

`

! It will be Billions of years till I let you just have it... Till then I urge you try to get your key back.