We currently find ourselves in the 7th generation of what is called the console war, a battle that has slowly engulfed every major computer technology company in the world. Companies like IBM, Microsoft, Sony, Nvidia, and others are all competing for the chance to reign supreme in the marketplace of digital entertainment, but this time around we find ourselves in a world toying with global depression, the stakes to balance technology with innovation could not be any higher.
While the details involved here consist of more then just fortunes won, it also represents the ability to yield that power to guide other technological companies throughout the world. Companies like Nintendo have a history of trendsetting, and its newest trends should be looked at carefully in these rapid technologically advancing times. Exponential gaming after the link :)
The Power of innovation in the market place.
While the Nintendo Wii is the current market leader this was not the case in the previous much more brutal round in the console war, the 6th generation saw our plummer mascot yielding company all washed out with the failure of the gamecubes 3rd place in sales behind Microsoft's first attempt at a home console. Not having nearly as much technological resources as its competitors Nintendo decided not just to increase the gaming experience by upgrading the graphics once more, no this time they were about to upgrade the experience. In doing so Nintendo innovated its way to the top, as the company creates another critical component for virtual reality to emerge.
Enters Motion sensing controllers and touch interfaces.
Yet the current landscape is a little more complicated, with just recent attempts to follow the market leader into the realm of being able to "feel" the action on the screen, Sony embarks on releasing the PlayStation move a motion sensor control that offers higher level of precision with the use of a video camera. Consequently to stem off it's competitors bitter rivalry for the players attention Microsoft has announced there own motion control input device. This Fall Microsoft hope to wow us with what they believe is the future of videogames and electronic entertainment, project natal a motion control experience with a twist, no controller needed.
With the 7th generation of gaming coming to a close and we have now taught our "physical" selves ways to interact to virtual environments the next step is to trick not just the body but the now the visual sensors. After all video games are more than just something we experience but also something we see, and what we are now seeing borders with a level of realism that is near life like.
The Coming 3D Revolution