Monday, May 31, 2010

TransAlchemy Guest Blogger: Ignorance Isn't Bliss

 Im happy to announce "Ignorance Isn't Bliss" will be collaborating with us. I have watched/read much of his content and find him to be a very interesting multimedia blogger in the futurism space. While many projects are currently ongoing on both sides, we share a common goal to present large scale topics with a multimedia  approach. For this reason alone im glad that we have crossed paths and hope to collaborate in future video productions. Till that day comes please check out his films, they're intense and extremely informative on topics I have yet to fully dive into.


DARPA’s iXo Artificial Intelligence Control Grid: 
an IIB production



Check out his latest post: @ Ignorance is Futile 




TransAlchemy Guest Blogger: Ignorance Isn't Bliss

 Im happy to announce "Ignorance Isn't Bliss" will be collaborating with us. I have watched/read much of his content and find him to be a very interesting multimedia blogger in the futurism space. While many projects are currently ongoing on both sides, we share a common goal to present large scale topics with a multimedia  approach. For this reason alone im glad that we have crossed paths and hope to collaborate in future video productions. Till that day comes please check out his films, they're intense and extremely informative on topics I have yet to fully dive into.


DARPA’s iXo Artificial Intelligence Control Grid: 
an IIB production



Check out his latest post: @ Ignorance is Futile 




TransAlchemy Guest Blogger: Ignorance Isn't Bliss

 Im happy to announce "Ignorance Isn't Bliss" will be collaborating with us. I have watched/read much of his content and find him to be a very interesting multimedia blogger in the futurism space. While many projects are currently ongoing on both sides, we share a common goal to present large scale topics with a multimedia  approach. For this reason alone im glad that we have crossed paths and hope to collaborate in future video productions. Till that day comes please check out his films, they're intense and extremely informative on topics I have yet to fully dive into.


DARPA’s iXo Artificial Intelligence Control Grid: 
an IIB production



Check out his latest post: @ Ignorance is Futile 




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P2P Energy Economy - Remix

This is my response to the P2P Energy Economy System.

producing and delivering a given good or service , as by their inventory system , so that they don't to over production , since , under this model , i . e . based on value , that's in great part by or scarcity , using currency , where the absolute work value of each token is created from the increase in energy , is to enable the flow of the currency in one and the flow of goods and services under this model do not money , i . e . they must be able to renew their resources ( both labor and ) so as not to create - centers of power and dependency within its resource hierarchy . the design must and an - and - error process must be , including of the risk for or , i . e . error that leads to the of the system without since all the demand / supply data to lending capital is available to all .
 . p2p bank time dependent - , - replenishment , , and replenishment .
 . p2p bank time dependent data to inventory and replenishment .
 7 . p2p bank the new data to the , and , and a new predicted inventory level for the time period .
 it's important to that all transactions in the p2p energy economy is by .

 when it comes to , they are eliminated in the p2p energy economy model , because the process by which the price is does not it .
 . this of profit is when the demand is more than some artificially limited supply and the ( ) can an margin above price ( which artificially ) to demand , create scarcity , and . this type of profit is not possible under the p2p energy economy are based on the that demand is much higher than supply , i . e . values , values , values ) allows people to make as to to from based on their affinity to the buyer in those value .

 the the decentralized inventory gives the peers , as as risk in investing in new of existing and services and more as a has an : there is that can be done from the moral to peers who have the good or service can be produced by anyone , while enforcing social and moral of the , not their right to a monopoly . )
 . open production system :
 1 . if a given good or service a profit margin to their cost in work energy it takes to deliver that good or service . if they don't then they will a to themselves that they must in work energy .

 having that , inter - dependence can into dependence when producers become consumers and of a few producers .

 this use case is to be . see - and development - at cost with joule tokens .

 is a predictive for demand and supply :

 1 ) predicted short - demand . the peers the replenishment on first first basis , based on a that takes into such as : peer ( historical to replenishment ) and other ( ) in way to unsustainable dependence on certain peers or certain of peers . that , as a of this decentralized peer production model , the that it's for open , currency and open , lender and borrower credit , is to make that peer that needs energy or lending capital can get it at the cost in work energy it takes them to produce and deliver bandwidth to meet increased demand ) then the system will not be able to their energy to other nodes in the economy ( e . g


p2p network , p2p bank ( which is a virtually centralized manner by p2p bank ) who money to other peers , based on supply being or artificially lower than demand , which the conditions for sustainable abundance .
 for example , if internet bandwidth was free to all and people an for digital content then , at some point without the way tokens are defined in the system that it will take to get of it and the be the creative . this of specialization is in that it is in each part within such , including the , where give so much energy because they to create but do not much energy in . a second example is scarcity in energy , i . e . money ) are created in proportion to the increase in energy flows , is to enable programmable tokens at some point , there will be more demand for it than can be produced and delivered without further , and if those using the bandwidth do not the producers for the cost in work energy it takes to produce and deliver a given good or service get to sell more energy than others . this is because human beings need to and the environment .
 when it comes to things as a category , the affinity matrix with virtual joule tokens . )

 any work done the itself requires energy . the its energy from the and has built all its creative and work processes to take of the , , , etc . having said this , important to note that while goods and services on basis , be them or virtual ( of the given good or service is recoup - able based on the cost in work energy it takes them to produce and deliver a given good or service . if they don't then they will have an unfair of the available resources than people who are inclined to take more than they give then they will have an idea if they're producing the thing or . in this way , the multidimensional value system , which is calculated from the historical sales data reported by the inventory management systems of all producers of that good or service + a fixed reward margin ( for the producer ) , which are each to joule tokens , which leads to increased inter - dependence between equally empowered peers ( see : increased autonomy through increased interdependence

 in addition , producers who use their creativity and invest in to produce an version of a given good or service plus a fixed reward margin . the , or assume the if it .

 the p2p trading application ( see : . )

 the case for using renewable , energy , e . g . 1 joules ( or whatever level for the time period .
 2 . if there are more people who are inclined to take more than they take , which causes waste and inefficiency and is therefore unsustainable , or under produce which causes shortages and high prices , which is not sustainable , but at the actual work value of the currency ( i . e . : goods and services at the median cost in work energy below the median , and taking creative risk ( by on new for their product or service , we can that to be based on an average volume of production for the given good or service )
 . open production system :
 1 . not efficiency needs to be above the median cost in work energy it takes them to produce and deliver that good or service take a risk in doing so and are either rewarded with higher sales , which with the profit margin from higher efficiency , can lead to economic , as it has done ( see : lender and borrower credits , as a result of this many - to - many process means that lenders and are never known to each other , which to the security of the system .

P2P Energy Economy - Remix

This is my response to the P2P Energy Economy System.

producing and delivering a given good or service , as by their inventory system , so that they don't to over production , since , under this model , i . e . based on value , that's in great part by or scarcity , using currency , where the absolute work value of each token is created from the increase in energy , is to enable the flow of the currency in one and the flow of goods and services under this model do not money , i . e . they must be able to renew their resources ( both labor and ) so as not to create - centers of power and dependency within its resource hierarchy . the design must and an - and - error process must be , including of the risk for or , i . e . error that leads to the of the system without since all the demand / supply data to lending capital is available to all .
 . p2p bank time dependent - , - replenishment , , and replenishment .
 . p2p bank time dependent data to inventory and replenishment .
 7 . p2p bank the new data to the , and , and a new predicted inventory level for the time period .
 it's important to that all transactions in the p2p energy economy is by .

 when it comes to , they are eliminated in the p2p energy economy model , because the process by which the price is does not it .
 . this of profit is when the demand is more than some artificially limited supply and the ( ) can an margin above price ( which artificially ) to demand , create scarcity , and . this type of profit is not possible under the p2p energy economy are based on the that demand is much higher than supply , i . e . values , values , values ) allows people to make as to to from based on their affinity to the buyer in those value .

 the the decentralized inventory gives the peers , as as risk in investing in new of existing and services and more as a has an : there is that can be done from the moral to peers who have the good or service can be produced by anyone , while enforcing social and moral of the , not their right to a monopoly . )
 . open production system :
 1 . if a given good or service a profit margin to their cost in work energy it takes to deliver that good or service . if they don't then they will a to themselves that they must in work energy .

 having that , inter - dependence can into dependence when producers become consumers and of a few producers .

 this use case is to be . see - and development - at cost with joule tokens .

 is a predictive for demand and supply :

 1 ) predicted short - demand . the peers the replenishment on first first basis , based on a that takes into such as : peer ( historical to replenishment ) and other ( ) in way to unsustainable dependence on certain peers or certain of peers . that , as a of this decentralized peer production model , the that it's for open , currency and open , lender and borrower credit , is to make that peer that needs energy or lending capital can get it at the cost in work energy it takes them to produce and deliver bandwidth to meet increased demand ) then the system will not be able to their energy to other nodes in the economy ( e . g


p2p network , p2p bank ( which is a virtually centralized manner by p2p bank ) who money to other peers , based on supply being or artificially lower than demand , which the conditions for sustainable abundance .
 for example , if internet bandwidth was free to all and people an for digital content then , at some point without the way tokens are defined in the system that it will take to get of it and the be the creative . this of specialization is in that it is in each part within such , including the , where give so much energy because they to create but do not much energy in . a second example is scarcity in energy , i . e . money ) are created in proportion to the increase in energy flows , is to enable programmable tokens at some point , there will be more demand for it than can be produced and delivered without further , and if those using the bandwidth do not the producers for the cost in work energy it takes to produce and deliver a given good or service get to sell more energy than others . this is because human beings need to and the environment .
 when it comes to things as a category , the affinity matrix with virtual joule tokens . )

 any work done the itself requires energy . the its energy from the and has built all its creative and work processes to take of the , , , etc . having said this , important to note that while goods and services on basis , be them or virtual ( of the given good or service is recoup - able based on the cost in work energy it takes them to produce and deliver a given good or service . if they don't then they will have an unfair of the available resources than people who are inclined to take more than they give then they will have an idea if they're producing the thing or . in this way , the multidimensional value system , which is calculated from the historical sales data reported by the inventory management systems of all producers of that good or service + a fixed reward margin ( for the producer ) , which are each to joule tokens , which leads to increased inter - dependence between equally empowered peers ( see : increased autonomy through increased interdependence

 in addition , producers who use their creativity and invest in to produce an version of a given good or service plus a fixed reward margin . the , or assume the if it .

 the p2p trading application ( see : . )

 the case for using renewable , energy , e . g . 1 joules ( or whatever level for the time period .
 2 . if there are more people who are inclined to take more than they take , which causes waste and inefficiency and is therefore unsustainable , or under produce which causes shortages and high prices , which is not sustainable , but at the actual work value of the currency ( i . e . : goods and services at the median cost in work energy below the median , and taking creative risk ( by on new for their product or service , we can that to be based on an average volume of production for the given good or service )
 . open production system :
 1 . not efficiency needs to be above the median cost in work energy it takes them to produce and deliver that good or service take a risk in doing so and are either rewarded with higher sales , which with the profit margin from higher efficiency , can lead to economic , as it has done ( see : lender and borrower credits , as a result of this many - to - many process means that lenders and are never known to each other , which to the security of the system .

Artificial Love


While the humans slowly become more artificial, and the machines become more human there is point we have to ask ourselves, can a machine feel love? More importantly we should ask, should we let our machines feel love, and all the emotional irrationality that comes along with it. Already humans develop a personified keen ship with devices. Some are so co dependent on devices that there lives literally fall apart when there phone or computer malfunctions. Yet the level of affection we have with machines have yet to spiral out of control with feelings. Mind you we currently don't have machines that can fully talk to us, and provide that friendship that is needed for us to fully  fall in love.

What do you do if one day fall you fall  in love with a cold hearted machine? Well there would be no other option, but to program the machine to love you. Although in doing so you open the gate to the potential that the machine could also end up hating you. Can you program love with out degrees of hate?

Is love even programmable? It's hard enough to get humans in a predesired state of love, let along a machine that  has little to no biological components.


 Possible method to insure that artificial intelligence remains benevolent could be to program it to love.

Artificial Love


While the humans slowly become more artificial, and the machines become more human there is point we have to ask ourselves, can a machine feel love? More importantly we should ask, should we let our machines feel love, and all the emotional irrationality that comes along with it. Already humans develop a personified keen ship with devices. Some are so co dependent on devices that there lives literally fall apart when there phone or computer malfunctions. Yet the level of affection we have with machines have yet to spiral out of control with feelings. Mind you we currently don't have machines that can fully talk to us, and provide that friendship that is needed for us to fully  fall in love.

What do you do if one day fall you fall  in love with a cold hearted machine? Well there would be no other option, but to program the machine to love you. Although in doing so you open the gate to the potential that the machine could also end up hating you. Can you program love with out degrees of hate?

Is love even programmable? It's hard enough to get humans in a predesired state of love, let along a machine that  has little to no biological components.


 Possible method to insure that artificial intelligence remains benevolent could be to program it to love.

The coming 3D Software Invasion


What is virtual reality without a three-dimensional visual interface? More virtual and less reality.

So it's only fitting that we begin to address the visual sensations that we get when interacting with display technology. Of course none of this is new as we continue to engage and interact with virtual environments - but with all the hype surrounding "new" consumer 3D technologies, some believe that the new 3D on it's way will bring the same impact that other technologies have attempted to create. Frankly this is not another Virtual Boy (tm) as there are more competitors ready with 3D product launches this year. So it would be quite irrational to believe that this latest industry effort will not cause lasting impact on the gaming industry.

Why 3D is now here, to stay.

Up until now most of our 3D entertainment devices have been passive, non-interactive media. These types of "3D" have mostly been applied in the film industry. Yet with Cameron's latest film Avatar, a new dimension of entertainment was achieved because it provides a videogame-like experience in a 3D movie. It caused the audience wanting more - not more Avatar, but rather more 3D in general. This 3D videogame / movie approach blurs the line between the experience of cinema and 3D gaming.

Now with nearly every major technology firm invested in one manner or another into this "new" attempt at 3D, it is very likely that, compared to previous iterations of 3D technology, this new attempt may herald in a powerful paradigm shift.



3D Gaming Software 

In the late 90's an innovative company named Nintendo launched 2 systems ended up being a revolution in videogame design, as they produced the worlds first 3D virtual game device - Virtual Boy and lauched a system that enabled 3D gaming Nintendo64. Since then, 3D gaming has become the norm with very few entries remaining in pure 2D. See Super Mario Wii and Sonic the Hedgehog 4...


With a great majority of world's software now uilizing a virtual three-dimensional space will the gaming community shift the industries gears once more?

“We’ve seen this in action and I must admit that I think 3D gaming is much more compelling than 3D movies because once you’ve experienced a game in 3D you’ll want to buy a 3D TV. It certainly converted me. It’s much more compelling.”
--Sony PR boss David Wilson
With less than 2 weeks to go before we witness another attempt by Nintendo to commercialize Mobile 3D hardware technology we can only begin to speculate how fast the adoption rate will be. If nintendo is able to push 5 million units by the end of march 2011 as some analyst are predicting, it would launch the need for developers to begin to explore new ways to entertain us using 3D display technologies.


3D Computer Interfaces
With the evolution of mixed 2D/3D computer interfaces will 3D become the inevitable next-step for the web?  HTML, with its pixel-based paradigm, is becoming too rigid and restrictive. We actually need abstract, transforming human-computer interface vector spaces to realize the next-generation of the internet communication experience.




3D News






Reference

The coming 3D Software Invasion


What is virtual reality without a three-dimensional visual interface? More virtual and less reality.

So it's only fitting that we begin to address the visual sensations that we get when interacting with display technology. Of course none of this is new as we continue to engage and interact with virtual environments - but with all the hype surrounding "new" consumer 3D technologies, some believe that the new 3D on it's way will bring the same impact that other technologies have attempted to create. Frankly this is not another Virtual Boy (tm) as there are more competitors ready with 3D product launches this year. So it would be quite irrational to believe that this latest industry effort will not cause lasting impact on the gaming industry.

Why 3D is now here, to stay.

Up until now most of our 3D entertainment devices have been passive, non-interactive media. These types of "3D" have mostly been applied in the film industry. Yet with Cameron's latest film Avatar, a new dimension of entertainment was achieved because it provides a videogame-like experience in a 3D movie. It caused the audience wanting more - not more Avatar, but rather more 3D in general. This 3D videogame / movie approach blurs the line between the experience of cinema and 3D gaming.

Now with nearly every major technology firm invested in one manner or another into this "new" attempt at 3D, it is very likely that, compared to previous iterations of 3D technology, this new attempt may herald in a powerful paradigm shift.



3D Gaming Software 

In the late 90's an innovative company named Nintendo launched 2 systems ended up being a revolution in videogame design, as they produced the worlds first 3D virtual game device - Virtual Boy and lauched a system that enabled 3D gaming Nintendo64. Since then, 3D gaming has become the norm with very few entries remaining in pure 2D. See Super Mario Wii and Sonic the Hedgehog 4...


With a great majority of world's software now uilizing a virtual three-dimensional space will the gaming community shift the industries gears once more?

“We’ve seen this in action and I must admit that I think 3D gaming is much more compelling than 3D movies because once you’ve experienced a game in 3D you’ll want to buy a 3D TV. It certainly converted me. It’s much more compelling.”
--Sony PR boss David Wilson
With less than 2 weeks to go before we witness another attempt by Nintendo to commercialize Mobile 3D hardware technology we can only begin to speculate how fast the adoption rate will be. If nintendo is able to push 5 million units by the end of march 2011 as some analyst are predicting, it would launch the need for developers to begin to explore new ways to entertain us using 3D display technologies.


3D Computer Interfaces
With the evolution of mixed 2D/3D computer interfaces will 3D become the inevitable next-step for the web?  HTML, with its pixel-based paradigm, is becoming too rigid and restrictive. We actually need abstract, transforming human-computer interface vector spaces to realize the next-generation of the internet communication experience.




3D News






Reference

The coming 3D Software Invasion


What is virtual reality without a three-dimensional visual interface? More virtual and less reality.

So it's only fitting that we begin to address the visual sensations that we get when interacting with display technology. Of course none of this is new as we continue to engage and interact with virtual environments - but with all the hype surrounding "new" consumer 3D technologies, some believe that the new 3D on it's way will bring the same impact that other technologies have attempted to create. Frankly this is not another Virtual Boy (tm) as there are more competitors ready with 3D product launches this year. So it would be quite irrational to believe that this latest industry effort will not cause lasting impact on the gaming industry.

Why 3D is now here, to stay.

Up until now most of our 3D entertainment devices have been passive, non-interactive media. These types of "3D" have mostly been applied in the film industry. Yet with Cameron's latest film Avatar, a new dimension of entertainment was achieved because it provides a videogame-like experience in a 3D movie. It caused the audience wanting more - not more Avatar, but rather more 3D in general. This 3D videogame / movie approach blurs the line between the experience of cinema and 3D gaming.

Now with nearly every major technology firm invested in one manner or another into this "new" attempt at 3D, it is very likely that, compared to previous iterations of 3D technology, this new attempt may herald in a powerful paradigm shift.



3D Gaming Software 

In the late 90's an innovative company named Nintendo launched 2 systems ended up being a revolution in videogame design, as they produced the worlds first 3D virtual game device - Virtual Boy and lauched a system that enabled 3D gaming Nintendo64. Since then, 3D gaming has become the norm with very few entries remaining in pure 2D. See Super Mario Wii and Sonic the Hedgehog 4...


With a great majority of world's software now uilizing a virtual three-dimensional space will the gaming community shift the industries gears once more?

“We’ve seen this in action and I must admit that I think 3D gaming is much more compelling than 3D movies because once you’ve experienced a game in 3D you’ll want to buy a 3D TV. It certainly converted me. It’s much more compelling.”
--Sony PR boss David Wilson
With less than 2 weeks to go before we witness another attempt by Nintendo to commercialize Mobile 3D hardware technology we can only begin to speculate how fast the adoption rate will be. If nintendo is able to push 5 million units by the end of march 2011 as some analyst are predicting, it would launch the need for developers to begin to explore new ways to entertain us using 3D display technologies.


3D Computer Interfaces
With the evolution of mixed 2D/3D computer interfaces will 3D become the inevitable next-step for the web?  HTML, with its pixel-based paradigm, is becoming too rigid and restrictive. We actually need abstract, transforming human-computer interface vector spaces to realize the next-generation of the internet communication experience.




3D News






Reference

My Riddles

Dear Antz Particleion Is Hacking your Universe (live)

I will give your universe/Mind back to you if you answer my riddles.

Call your answers in!

(305) 735-9490

A) Is your universe real?

B) Are you real?

C) Who currently has {source}?

D) What is {Root}?

When you got the answer email it to

Key.universe@gmail.com

and I will give you back your universe assuming your right ;-)

Rules subject to change but will be posted.

`

! It will be Billions of years till I let you just have it... Till then I urge you try to get your key back.