Thursday, June 3, 2010

Building Dr. Steel's Utopian Playland


"Dr. Steel envisions living in a world where fun is the top priority.  Imagine a landscape filled with endless possibilities.  Shouldn't life be spent doing the things that make us happy?

Putting the “fun” back in functional is Dr. Steel's vision. Utopian Playlands incorporate the pleasing aesthetics and entertainment of theme parks with the needs and functionality of well designed communities.

A grand transformation is necessary in order to supply the world with such an environment.  And with that, a new world view must begin to take place. Dr. Steel believes that such a revolution begins with the individual's perception of reality.

A Utopian Playland isn't simply a physical incarnation, it is a psychological one. It is a way of looking at one's reality. Building a Utopian Playland must begin from within before we march forth towards this grand, new horizon.”



What Isn't a Game, Already? 

After reading Particleion's last post, I felt as though he has already hacked into the construct of THIS game. 

The simultaneous convergence and explosion of gaming technology is causing me to ask the question: what will end-up NOT becoming a game?  With companies constantly offering me reward points for shopping travelling and even eating, I can only wonder what my life would turn into if I let my self to fully play this game. 


Perhaps open-source distributed social networks will be instrumental to the formation of Dr. Steel's Utopian Playland vision.

Building Dr. Steel's Utopian Playland


"Dr. Steel envisions living in a world where fun is the top priority.  Imagine a landscape filled with endless possibilities.  Shouldn't life be spent doing the things that make us happy?

Putting the “fun” back in functional is Dr. Steel's vision. Utopian Playlands incorporate the pleasing aesthetics and entertainment of theme parks with the needs and functionality of well designed communities.

A grand transformation is necessary in order to supply the world with such an environment.  And with that, a new world view must begin to take place. Dr. Steel believes that such a revolution begins with the individual's perception of reality.

A Utopian Playland isn't simply a physical incarnation, it is a psychological one. It is a way of looking at one's reality. Building a Utopian Playland must begin from within before we march forth towards this grand, new horizon.”



What Isn't a Game, Already? 

After reading Particleion's last post, I felt as though he has already hacked into the construct of THIS game. 

The simultaneous convergence and explosion of gaming technology is causing me to ask the question: what will end-up NOT becoming a game?  With companies constantly offering me reward points for shopping travelling and even eating, I can only wonder what my life would turn into if I let my self to fully play this game. 


Perhaps open-source distributed social networks will be instrumental to the formation of Dr. Steel's Utopian Playland vision.

Building Dr. Steel's Utopian Playland


"Dr. Steel envisions living in a world where fun is the top priority.  Imagine a landscape filled with endless possibilities.  Shouldn't life be spent doing the things that make us happy?

Putting the “fun” back in functional is Dr. Steel's vision. Utopian Playlands incorporate the pleasing aesthetics and entertainment of theme parks with the needs and functionality of well designed communities.

A grand transformation is necessary in order to supply the world with such an environment.  And with that, a new world view must begin to take place. Dr. Steel believes that such a revolution begins with the individual's perception of reality.

A Utopian Playland isn't simply a physical incarnation, it is a psychological one. It is a way of looking at one's reality. Building a Utopian Playland must begin from within before we march forth towards this grand, new horizon.”



What Isn't a Game, Already? 

After reading Particleion's last post, I felt as though he has already hacked into the construct of THIS game. 

The simultaneous convergence and explosion of gaming technology is causing me to ask the question: what will end-up NOT becoming a game?  With companies constantly offering me reward points for shopping travelling and even eating, I can only wonder what my life would turn into if I let my self to fully play this game. 


Perhaps open-source distributed social networks will be instrumental to the formation of Dr. Steel's Utopian Playland vision.

The Final Console Cycle A Gamers Countdown to Virtual Realism



With the seventh video game generation coming to a close, and world wide technological growth reaching new heights one can only wonder if the the current console life cycle will sustain it's half a decade periodical system upgrades?






http://www.youtube.com/watch?v=0bST2xmrpwA

How much longer will have to wait till games become real is a question I have asked myself since the introduction of the Nintendo entertainment system. Late 1985 served as a temporal technological marker in my life, for the first time in my life I was truly amazed at technology. This amazement in retrospect seemed rather unique to me compared to other events.

For the first time in my life I truly marveled at technology, which is kind of odd considering I was exposed to cars, clean water, and lived in a completely synthetic environment from birth. Up until  that point everything seemed "natural" fun things involved outside which made every thing simple and easy, but all that changed one memorable year. 

The year was 1986 and it's 5th birthday party only this time around my parents choose to digitally alter my mind for life by surprising me with a Nintendo "entertainment" system. Instantly life was altered as I was introduced to a new universe, a cyber universe so I thought, and while that may seem funny any became possible to that  highly imaginative child that I was. They current day descriptions of what virtual reality will be could hardly come close to the sheer wonder of where all of these could lead form the mind of a 5 year old.  

"What is the future of video games?" A simple question I have consistently asked since the introduction of Nintendo





Luckily for us these questions has unraveled it's answer to us with the introduction of every new console, unfortunately this process has been rather slow, taking up to half decade between each exponential growth in the systems raw computational ability. Questions like these and others still being asked, with answers far and between, but this is soon to change. 

We now find ourselves in  2010 and we are long past the crude capabilities of my 8bit love, our current quest for digital realism and the eventual creation of the virtual reality hyperspace have now created 256 bit machines but with a time scale of over 20 years to get this point, I argue that we can not proceed at the space it took us to get here, and heres why. 

As stated  before we find ourselves in at the dawn of the "Next-Generation" in video game hardware and software design, but unlike all the previous generations things are about to fall apart.  The business model that has made the entire gaming industry what is is today can not sustain it's self as we approach the singularity, and here's  why... 

Up until now the hardware market has not been a profitable one, all the initial development costs associated with the manufacturing and distribution of consoles has led top consumer electronic maker Sony to post billions in loss. In this industry it all about the software, the hardware just serves as a means to an ends. This initial high entry point has led the industry to create a 5 year life cycle for the hardware, allowing the steady sales of software to make up the entry point cost over several years. 

With the introduction of exponential growth (Singularity) it is very unlikely the market place will be able to sustain the cycle turn around times that has led to its massive profits, this is partly due to several factors.

Reduced Entry point: As technology becomes cheaper more companies will be enabled to introduce new hardware to the market place with less monetary risk, causing a reduced amount of time between new gaming hardware advancements that also enable the creation of new software abilities. 

Technological Convergence: Lets face it what can't you play video games on these days... The line between what a device is "designed" to do and what convergence simply enables by default will slowly turn every gadget into a gaming device in one shape or another. 

Nintendo President Satoru Iwata when speaking up about his thoughts on Apple and their potential impact on Nintendo, called Apple their “enemy of the future”.




Distrubutive Computing: While not a proven concept some are calling for the death of console evolution now with the introduction distrubutive console devices such as the one the company onlive have announced and plan to launch by the end of the year.  This has the potential to change the game forever by giving the gamer the ability to enjoy software that demand higher computability without having to upgrade there physical hardware. 

So will gaming Survive the singularity?
If you really want to know first we must play a game... 


The Final Console Cycle A Gamers Countdown to Virtual Realism



With the seventh video game generation coming to a close, and world wide technological growth reaching new heights one can only wonder if the the current console life cycle will sustain it's half a decade periodical system upgrades?






http://www.youtube.com/watch?v=0bST2xmrpwA

How much longer will have to wait till games become real is a question I have asked myself since the introduction of the Nintendo entertainment system. Late 1985 served as a temporal technological marker in my life, for the first time in my life I was truly amazed at technology. This amazement in retrospect seemed rather unique to me compared to other events.

For the first time in my life I truly marveled at technology, which is kind of odd considering I was exposed to cars, clean water, and lived in a completely synthetic environment from birth. Up until  that point everything seemed "natural" fun things involved outside which made every thing simple and easy, but all that changed one memorable year. 

The year was 1986 and it's 5th birthday party only this time around my parents choose to digitally alter my mind for life by surprising me with a Nintendo "entertainment" system. Instantly life was altered as I was introduced to a new universe, a cyber universe so I thought, and while that may seem funny any became possible to that  highly imaginative child that I was. They current day descriptions of what virtual reality will be could hardly come close to the sheer wonder of where all of these could lead form the mind of a 5 year old.  

"What is the future of video games?" A simple question I have consistently asked since the introduction of Nintendo





Luckily for us these questions has unraveled it's answer to us with the introduction of every new console, unfortunately this process has been rather slow, taking up to half decade between each exponential growth in the systems raw computational ability. Questions like these and others still being asked, with answers far and between, but this is soon to change. 

We now find ourselves in  2010 and we are long past the crude capabilities of my 8bit love, our current quest for digital realism and the eventual creation of the virtual reality hyperspace have now created 256 bit machines but with a time scale of over 20 years to get this point, I argue that we can not proceed at the space it took us to get here, and heres why. 

As stated  before we find ourselves in at the dawn of the "Next-Generation" in video game hardware and software design, but unlike all the previous generations things are about to fall apart.  The business model that has made the entire gaming industry what is is today can not sustain it's self as we approach the singularity, and here's  why... 

Up until now the hardware market has not been a profitable one, all the initial development costs associated with the manufacturing and distribution of consoles has led top consumer electronic maker Sony to post billions in loss. In this industry it all about the software, the hardware just serves as a means to an ends. This initial high entry point has led the industry to create a 5 year life cycle for the hardware, allowing the steady sales of software to make up the entry point cost over several years. 

With the introduction of exponential growth (Singularity) it is very unlikely the market place will be able to sustain the cycle turn around times that has led to its massive profits, this is partly due to several factors.

Reduced Entry point: As technology becomes cheaper more companies will be enabled to introduce new hardware to the market place with less monetary risk, causing a reduced amount of time between new gaming hardware advancements that also enable the creation of new software abilities. 

Technological Convergence: Lets face it what can't you play video games on these days... The line between what a device is "designed" to do and what convergence simply enables by default will slowly turn every gadget into a gaming device in one shape or another. 

Nintendo President Satoru Iwata when speaking up about his thoughts on Apple and their potential impact on Nintendo, called Apple their “enemy of the future”.




Distrubutive Computing: While not a proven concept some are calling for the death of console evolution now with the introduction distrubutive console devices such as the one the company onlive have announced and plan to launch by the end of the year.  This has the potential to change the game forever by giving the gamer the ability to enjoy software that demand higher computability without having to upgrade there physical hardware. 

So will gaming Survive the singularity?
If you really want to know first we must play a game... 


The Final Console Cycle A Gamers Countdown to Virtual Realism



With the seventh video game generation coming to a close, and world wide technological growth reaching new heights one can only wonder if the the current console life cycle will sustain it's half a decade periodical system upgrades?






http://www.youtube.com/watch?v=0bST2xmrpwA

How much longer will have to wait till games become real is a question I have asked myself since the introduction of the Nintendo entertainment system. Late 1985 served as a temporal technological marker in my life, for the first time in my life I was truly amazed at technology. This amazement in retrospect seemed rather unique to me compared to other events.

For the first time in my life I truly marveled at technology, which is kind of odd considering I was exposed to cars, clean water, and lived in a completely synthetic environment from birth. Up until  that point everything seemed "natural" fun things involved outside which made every thing simple and easy, but all that changed one memorable year. 

The year was 1986 and it's 5th birthday party only this time around my parents choose to digitally alter my mind for life by surprising me with a Nintendo "entertainment" system. Instantly life was altered as I was introduced to a new universe, a cyber universe so I thought, and while that may seem funny any became possible to that  highly imaginative child that I was. They current day descriptions of what virtual reality will be could hardly come close to the sheer wonder of where all of these could lead form the mind of a 5 year old.  

"What is the future of video games?" A simple question I have consistently asked since the introduction of Nintendo





Luckily for us these questions has unraveled it's answer to us with the introduction of every new console, unfortunately this process has been rather slow, taking up to half decade between each exponential growth in the systems raw computational ability. Questions like these and others still being asked, with answers far and between, but this is soon to change. 

We now find ourselves in  2010 and we are long past the crude capabilities of my 8bit love, our current quest for digital realism and the eventual creation of the virtual reality hyperspace have now created 256 bit machines but with a time scale of over 20 years to get this point, I argue that we can not proceed at the space it took us to get here, and heres why. 

As stated  before we find ourselves in at the dawn of the "Next-Generation" in video game hardware and software design, but unlike all the previous generations things are about to fall apart.  The business model that has made the entire gaming industry what is is today can not sustain it's self as we approach the singularity, and here's  why... 

Up until now the hardware market has not been a profitable one, all the initial development costs associated with the manufacturing and distribution of consoles has led top consumer electronic maker Sony to post billions in loss. In this industry it all about the software, the hardware just serves as a means to an ends. This initial high entry point has led the industry to create a 5 year life cycle for the hardware, allowing the steady sales of software to make up the entry point cost over several years. 

With the introduction of exponential growth (Singularity) it is very unlikely the market place will be able to sustain the cycle turn around times that has led to its massive profits, this is partly due to several factors.

Reduced Entry point: As technology becomes cheaper more companies will be enabled to introduce new hardware to the market place with less monetary risk, causing a reduced amount of time between new gaming hardware advancements that also enable the creation of new software abilities. 

Technological Convergence: Lets face it what can't you play video games on these days... The line between what a device is "designed" to do and what convergence simply enables by default will slowly turn every gadget into a gaming device in one shape or another. 

Nintendo President Satoru Iwata when speaking up about his thoughts on Apple and their potential impact on Nintendo, called Apple their “enemy of the future”.




Distrubutive Computing: While not a proven concept some are calling for the death of console evolution now with the introduction distrubutive console devices such as the one the company onlive have announced and plan to launch by the end of the year.  This has the potential to change the game forever by giving the gamer the ability to enjoy software that demand higher computability without having to upgrade there physical hardware. 

So will gaming Survive the singularity?
If you really want to know first we must play a game... 


My Riddles

Dear Antz Particleion Is Hacking your Universe (live)

I will give your universe/Mind back to you if you answer my riddles.

Call your answers in!

(305) 735-9490

A) Is your universe real?

B) Are you real?

C) Who currently has {source}?

D) What is {Root}?

When you got the answer email it to

Key.universe@gmail.com

and I will give you back your universe assuming your right ;-)

Rules subject to change but will be posted.

`

! It will be Billions of years till I let you just have it... Till then I urge you try to get your key back.